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- Digital Illusions
- +++++++++++++++++
-
-
- WHAT DOES IT DO?
- Digital Illusions is a higly professional image processing program. Not
- only is it capable of processing still pictures, but it will also let you
- create stunning animations from ordinary flat pictures using a powerful
- 'In between' tecnique.
-
-
- REQUIREMENTS
- You will need an Amiga with at least 1 mb RAM. This is the absolutely minimum
- amount of RAM, and at least 2MB is recommended!
- If you have only 1 MB you should not use [QSAVE], [Reset from RAM] nor large
- pictures. The animation mode is not designed to work with that little RAM,
- so be careful! You can also try to close the workbench if you are running
- out of memory.
- A hardisk is also very useful when you are dealing with large animations,
- but Digital Illusions will work fine without one too.
-
-
- WHAT KIND OF PICTURES CAN BE USED?
- All IFF images are supported (I hope... There are some strange hybrids out
- there. Any problems? Let me know...) including HAM, EHB and 24 bit images.
- In fact, all images are converted to 24 bit format when loaded to ensure
- high image quality. You can also save all kinds of formats. In the theory
- it is possible to load pictures up to 1024x1024 pixels (if you have enough
- memory), but the program has mainly been tested with 320x200 pictures.
-
-
- WHAT'S WHAT?
- Use the left and right mousebuttons on the boxes to change settings.
-
- Screen type
- -----------
- In this section you choose which output format your image will be rendered to.
- [2/4/8/16/32/EHB/HAM/Preview] - Choose the number of colours to use.
- The [Preview] option will give you ultra fast rendering, but only in black
- and white and with no dithering. This option is ideal when you just
- want a quick preview.
- [Non Laced/Laced] - Interlace on/off.
- [Low Res/Hi Res] - High resolution on/off.
-
- Color control
- -------------
- [Dither: On/Dither: Floyd] - Dither on/off. Dithering is used to simulate
- more colors than there actually is on the screen.
- [Palette] - Will let you create your own palette.
- [Unloced/Locked] - If the palette is locked it will always be
- used during the rendering instead of the colors that Digital Illusions
- usually generates automatically.
- [Random] - Creates a palette of random colors. This effect can be
- quite fancy when it is used together with [Sort].
- [Sort] - Left button will sort the colors from light to dark.
- The right mousebutton will sort from dark to light.
- [OK] - Confirms your choice of colors.
- [Copy] - Copy the current color to the one you choose.
- [Swap] - Swap the current color with the one you choose.
- [Spread] - Spread colors between the current color and the one you
- choose.
- [Cancel] - Cancels your colorchoice.
- [QSAVE] - Save the current 24 bit image into the undo buffer.
- [QKILL] - Erase the undo buffer.
- [Quick Load] - Load the image in the undo buffer.
-
- Commands
- --------
- [Save] - Save the rendered picture in any desired IFF format.
- [Load] - Load an IFF picture.
- [Config] - Not implemented, yet.
- [Redisplay] - Show the rendered picture.
-
- Image Operators
- ---------------
- This is only a quick introduction to all the functions in this program.
- A better manual will be made for the 2.0 version.
- To choose page you must click on the title bar or use the right mousebutton
- in the 'image operators' menu.
- [Scale] - Enlarge or scale down your image (includes intelligent antialiasing).
- [Crop Visual] - Cut out a piece of the image using the mouse. Press the right
- mousebutton to switch the help screen on/off. Press enter to crop the
- image, press ESC to cancel.
- [Brightness] - Choose new brightness of the image.
- [Filter] - Filter the red, green and blue intensities of the image.
- [Color to Gray] - Convert picture to gray scale (it will still be
- represented as 24 bit internally).
- [Horizontal Flip] - Flip the image horizontally.
- [Vertical Flip] - Flip the image vertically.
- [Negative] - Invert the image. This works well with [Emboss].
- [Line Art] - Shows only parts with high contrasts (B/W).
- [Horizontal Quake] - Dissorts the horisontal lines of the image in a random
- manner with a defined radius.
- [Vertical Quake] - Dissorts the vertical lines of the image in a random
- manner with a defined radius.
- [Horizontal Wave] - Generates smooth horizontal waves with a given radius,
- frequency and offset.
- [Vertical Wave] - Generates smooth vertical waves with a given radius,
- frequency and offset.
- [Hor Deepth Wave] - Make the image look like it's been held under water
- with horizontal waves above (works good with animation).
- [Vert Deepth Wave] - Make the image look like it's been held under water
- with vertical waves above.
- [Hor Shade Wave] - Make horizontal waves with shades (works good together
- with horizontal waves).
- [Vert Shade Wave] - Make vertical waves with shades (works good together with
- vertical waves).
- [Motion Blur] - Give the impression that the image is moving in any direction.
- [Random Shade] - Your image will look like a disturbed TV picture.
- [Star] - Create one star with the mousepointer. The size of the star is
- calculated automaticly for you from the brightness of the image
- underneath. If you want a brighter star just click several times.
- [StarBurst] - Let the computer place stars on the brightest parts of the
- image. The X/Y coordinates of the stars are random, so you can use this
- effect in an animation to produce interesting effects.
- [Spiral] - Twist your picture in a spiral based manner. Neat!
- [Mosaic] - Pixelizes your image.
- [Metamorphose] - Chose another image to overlap the current. The images
- will be combined and works nice with animations. This is also a powerful
- tool with several of the other operators. Try to use Metamorphose together
- with other operators on the same image...
- [Splatter] - Remove a number of pixels at random (does not check to ensure
- that no point is removed twice - will fix this in 2.0!)
- [Emboss] - Make your image look like it's been made in stone. Nice! If you
- want colors on this one, just combine an embossed image with the
- original using [Metamorphose]. If you want to invert the effect
- simply use [Negative].
-
- Render
- ------
- To render the image, simply press the button [GO!]. If you want to stop the
- rendering simply press and hold down both mousebuttons. This will also
- abort the animation process.
-
-
- MULTITASKING
- If you want to switch between the workbench and Digital Illusions simply
- press <Left Amiga>+<A>. During rendering the multitasking will be shut
- off (for faster processing), this will be optional in later versions.
-
-
- QUIT
- ----
- To quit Digital Illusions just press the box in the upper left corner.
-
-
- HINTS
- -----
- If you want the extra touch of quality you can try to double the image
- size before you manipulate it. When you are finished, just reduce the image
- to normal size again. This will give you an excellent antialiasing effect.
- I will also strongly reccomend that you upgrade to version 2.0 for better
- results...
-
-
- ANIMATION
- The real interesting aspect of Digital Illusions is the animation part.
- This part is very simple to use, yet extremly powerful.
- Once you have an image ready just press the [Animation] button and the
- animation menu will pop up (Press the [Control] button to return).
- First a quick overview of the buttons on this screen:
- [Reset from Ram/Reset from File/No Reset] - This button indicates how, if
- at all, your image will be reset after each frame have been processed. The
- [Reset from Ram] option will copy the current image into RAM when the
- animation process is started. After each frame has been processed the
- image in RAM is copied to the current image. The
- [Reset from File] option is almost the same, but not so memory hungry.
- After each frame is processed the image is reset from the current open
- image file. This works fine, but it is a lot slower than the Reset from RAM
- option.
- [No Reset] means that the image is not reset after each frame is
- processed. This can give quite interesting results. Try it out!
- [Motion Blur: Off/Motion Blur: On] - This button indicates if the animation
- is to be motion blurred. This can be a very nice effect.
- [Base pic:] - This will let you choose the base picture of your animation.
- An animation process will create several files. One file which contains
- the name of all the frames and all the image files. If your base picture is
- called "Anim" then the script file wich contains all the names of the
- animation frames is saved as "Anim". The images will be saved as "Anim001",
- "Anim002" etc. No animation file is created. You have to generate this
- using Dpaint, makeanim etc. If you want to use Dpaint simply choose Load
- Picture from the menu. Choose the first frame and enter the number of
- frames in the animation. Click 'load' and your Animation will be
- generated for you by Dpaint.
- [Show Animation] - Press this button if you want to look at an animation. This
- animation can either be in a comressed ANIM5 form or in uncompressed
- frame-by-frame Digital Illusions format. If you want to show the latter
- you must choose the animation script file.
-
- Frames
- ------
- Choose the number of frames in your animation using the gadget labeled
- 'Frames'.
-
- Script
- ------
- The script window is the hart of the animation system. Here you
- can create a script of operations which is to be used on each frame of the
- animation.
- Let me give you an example on how this works. Let us say that you want to
- create an animation of a logo waving in the wind:
- - Load the image.
- - Press [Animation].
- - Find the [Horizontal Wave] button and press it. It will now be copied
- into your script.
- - Now, press the [Vertical Wave] button and it will be copied into the
- script.
- - Set the number of frames to 36.
- - Click on the first item in the script window (Horizontal Wave). You can
- now select settings for the FIRST and the LAST frame. The settings on all
- of the frames in between will be calculated automaticly. Press the
- [First] gadget (or the right mousebutton) and set the offset to 120.
- Click [Exit]. Note the * symbol in front of the first script line.
- This symbol means that the settings are changed for this script item
- during the animation process.
- The offset setting will now change from 0 to 120 when the animation is
- created.
- - Do the same thing with the last script item.
- - Press [Base Pic:] and choose the name of your animation script file.
- - Press [GO!] and your animation sequence will be generated for you using
- the current output modus (Preview is the fastest output mode).
- - When the process is finished you can preview the result by using [Show
- Animation].
- You could also have made this animation using a different tecnique,
- try it out yourself...
- Some handy tools when you want to edit the script:
- [Move] - Move the selected script item to a new position.
- [Edit] - Edit the selected script item.
- [Delete] - Delete the selected script item.
- [Clear] - Erase script.
-
-
- ALL THIS FOR FREE?
- Well, this program is shareware. This means that it's your own choice wether
- you want to send me some cash for all my hard work and sleepless nights. If
- you hate the program, it's okay. Just format the disk and chew it to pieces.
- On the other hand, if you find it useful and want the latest version (strongly
- recommended since your copy is only the Alpha version) then send $15 to the
- address listed below.
- Anyway, feel free to copy this product to your friends/enemies as long as
- you do not change it in any way. The main program and this doc file MUST be
- included.
- Now, just take a look on the new features I will add in release 2.0 (some of
- them are already implemented):
- - Faster processing.
- - Much better palette optimization (means much better image quality!).
- - Support for the new AGA chipset.
- - Faster IFF loader/saver.
- - Animation processing (process entire animations with one touch of a
- button!).
- - 24 bit animation output.
- - Your settings can be loaded and saved.
- - New hires display will contain more useful information.
- - Better user interface based on the principle 'What you see is what you
- get'.
- - More powerful editing will let you combine pictures easily.
- - Title your pictures with text (transparent, realistic shadow, outline
- etc.).
- - More effects: waterwaves (imagine your image is underwater. Digital
- Illusions will then let you create all sort of waves!), real morphing(!),
- 3D rotations with perspective and shading + much more.
- - The new version will be converted to C. This will make it more workbench
- compatible and faster. More of the routines will be converted to machine
- code.
-
- And it will be all yours for just $15!! What are you waiting for?! This is
- the chance of a lifetime!
- While you're at it, please send me bug reports. If you have comments or new
- ideas don't hesitate. Send it all to:
-
- Tonny Espeset
- Postboks 183
- 1301 Sandvika
- Norway (explains the awful English, eh?)
-